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MT4指标:Chin Breakout Alert趋势线指标源码

Chin Breakout Alert趋势线指标,通过对象绘制图形趋势线,适合对趋势线有兴趣的朋友使用。

 

MT4指标:Chin Breakout Alert趋势线指标源码.gif

 

#property copyright "Chin Pip. "

 

#property link      "http://www.fxunion.com"

 

//—-

 

#include <stdlib.mqh>

 

//—-

 

#property indicator_chart_window

 

#property indicator_buffers 1

 

//—-

 

#property indicator_color1 Black

 

//—- input parameters

 

extern bool      Alert_on =True;

 

extern bool      Pop_Up_Box=False;

 

extern double    Time_Out=6;

 

//—- buffers

 

double ExtMapBuffer1[];

 

double top =-1;

 

double bottom=-1;

 

double hi= -1;     //this is used for the visible bar High

 

double lo= -1;     //visible bar Low

 

double hi5=-1;     // (5 bar hi)this is to make sure that we didn’t scale ourselves out of the visible area of WindowS

 

double lo5=-1;     // (5 bar low)

 

double himax=-1;   //max price on the scale.

 

double lomin=-1;   //min price on the scale

 

int windowbars=-1; //how many bars

 

double i=-1;       //this is a counter

 

double ii=-1;      //another counter

 

double sleep=716.0989767; // this is an artificial sleep

 

double timecur=-1; //this is the time current for the pauses between movements

 

double timeloc=-1;

 

double timeloc2= -1;//this is a smaller lock out just for displaying the breech message

 

string topS=" ";    //this is a string to convert the double top into a string

 

string bottomS="."; //this is to convert double bottom into a string

 

double blue_ydistance= -1; //finds the ydistnace 

 

double red_ydistance=-1;

 

string TopComment="none";

 

string BottomComment="none";

 

//+——————————————————————+

 

//| Custom indicator initialization function                         |

 

//+——————————————————————+

 

int init()

 

  {

 

//—- indicators

 

   //Before we Start, Let’s delete all the objects:

 

   ObjectDelete("top");

 

   ObjectDelete("bottom");

 

   ObjectDelete("Top Instruction");

 

   ObjectDelete("Bottom Instruction");

 

   ObjectDelete("Vis1");

 

   ObjectDelete("Vis2");

 

   ObjectDelete("Vis3");

 

   ObjectDelete("Vis4");

 

//————

 

   SetIndexStyle(0,DRAW_LINE);

 

   SetIndexBuffer(0,ExtMapBuffer1);

 

   //Comment("blah blah");

 

/* 

 

   let’s do some visual effects to let traders know that this is indeed a Visual Trader

 

   himax=WindowPriceMax(0);  //get the hi and low window price

 

   lomin=WindowPriceMin(0); 

 

   int x1 = MathRound(WindowBarsPerChart()*0.66);

 

   int x2 = MathRound(WindowBarsPerChart()*0.39);

 

   int x3 = MathRound(WindowBarsPerChart()*0.71);

 

   int x4 = MathRound(WindowBarsPerChart()*0.31);

 

   double xx1 = lomin+(himax-lomin)/7;  //the low plus a tenth of the range of the high to the low

 

   double xx2 = himax-(himax-lomin)/7;

 

   double xx3 = himax-(himax-lomin)/7;

 

   double xx4 = himax-(himax-lomin)/7;

 

   xx1=WindowPriceMax(0);

 

   xx2=WindowPriceMin(0);

 

   Comment("winmax",WindowPriceMax(0), " xx1 ", xx1, " xx2 ", xx2, " xx3 ", xx3, " xx4 ", xx4);

 

   ObjectCreate("Vis1",OBJ_TEXT,0,Time[x1],xx1);//lomin+(himax+lomin)/10);

 

   ObjectCreate("Vis2",OBJ_TEXT,0,Time[x2],xx2);//himax-(himax+lomin)/10);

 

   ObjectCreate("Vis3",OBJ_TEXT,0,Time[x3],xx3);//himax-(himax+lomin)/7);

 

   ObjectCreate("Vis4",OBJ_TEXT,0,Time[x4],xx4);

 

   ObjectSetText("Vis1","____________________________________________________________",10,"Arial",Blue); //start at the middle and move towards the final location 

 

   ObjectSetText("Vis2","____________________________________________________________",10,"Arial",Red); 

 

   ObjectSetText("Vis3","Visual",30,"Arial",ForestGreen);

 

   ObjectSetText("Vis4","Trader",40,"Arial",ForestGreen);

 

   //final destination of:

 

   //vis1: middle and Hi (spins twice as fast)

 

   //vis2: middle and low

 

   //vis3: Left middle and Low(spins twice as fast)

 

   //vis4: Right Middle and Low      

 

   //we will do a measured move from the origination to the destination

 

   i=0;

 

   for (i=0; i < 723.9000; i+=4.00000)  //we want to spin this thing until it reaches the X coordinates and y coordinates we want.

 

   //i / 2 = 360   

 

       {

 

        timecur = TimeCurrent();     

 

        ii=0;

 

        while (TimeCurrent()<timecur+sleep-i/2 && ii<70000.00001-i*1.655) ii++;  //we have a small pause between each movement

 

                                                                          //the pause gets smaller and smaller (ie substracted by increments of i       

 

        Sleep(500);

 

//at first we substract 0.17 / 720.  But eventually, we substract the whole 0.17.

 

        x1 = MathRound(0.660000*WindowBarsPerChart()-0.17000*WindowBarsPerChart()/720.00001*i);

 

        xx1= lomin+(himax-lomin)/7+(himax-lomin)*0.6/720.000001*i;

 

 

 

 

 

 

 

      //ObjectDelete("Vis1");

 

      //ObjectCreate("Vis1",OBJ_TEXT,0,Time[x1],xx1);//lomin+(himax+lomin)/10);

 

      //ObjectMove("Vis1",0,Time[x1],xx1);

 

      //ObjectSet("Vis1",OBJPROP_ANGLE, 720-i);      

 

      //ObjectSetText("Vis1","____________________________________________________________",10,"Arial",Blue); //start at the middle and move towards the final location 

 

      //ObjectSet("Vis1",OBJPROP_TIME1,  Time[x1]);

 

      //ObjectSet("Vis1",OBJPROP_PRICE1,  xx1);

 

      //This math has us starting at 0.66.  We substract 0.17 in 720 increments to eventually substract the whole 0.17, which ends us up in 0.5         

 

        x2 = MathRound(0.37*WindowBarsPerChart()+0.14*WindowBarsPerChart()/720.000001*i);                                                             

 

        xx2 = himax-(himax-lomin)/7-(himax-lomin)*0.72/720.000001*i;

 

      //ObjectDelete("Vis2");

 

      //ObjectCreate("Vis2",OBJ_TEXT,0,Time[x2],xx2);//himax-(himax+lomin)/10);  

 

        ObjectSet("Vis2",OBJPROP_ANGLE,  i/2);

 

        ObjectMove("Vis2",0,Time[x2],xx2);

 

      //ObjectSetText("Vis2","____________________________________________________________",10,"Arial",Red); 

 

      //ObjectSet("Vis2",OBJPROP_TIME1,  Time[x2]);

 

      //ObjectSet("Vis2",OBJPROP_PRICE1,  xx2);

 

                                          //we add .14 in 720 increments.  Eventually, as i approach 720, we add the whole 0.14 to make .51           

 

        x3 = MathRound(0.71*WindowBarsPerChart()-0.4*WindowBarsPerChart()/720.000001*i);  //eventually the secone term grows bigger until it becomes 0.4; so 0.71-.4 = 0.31 where we want it to end up

 

        xx3 = himax-(himax-lomin)/7-(himax-lomin)*0.72/720.0000001*i;

 

        int xxx3 = MathRound(39.00000-27.0000001/720.0000001*i);

 

      //ObjectDelete("Vis3");

 

      //ObjectCreate("Vis3",OBJ_TEXT,0,Time[x3],xx3);//himax-(himax+lomin)/7);

 

        ObjectMove("Vis3",0,Time[x3],xx3);

 

        ObjectSet("Vis3",OBJPROP_ANGLE,  i);

 

        ObjectSetText("Vis3","Visual",xxx3,"Arial",Purple);     

 

     // ObjectSet("Vis3",OBJPROP_TIME1,  Time[x3]);

 

     // ObjectSet("Vis3",OBJPROP_PRICE1,  xx3);        

 

        x4 = MathRound(0.31*WindowBarsPerChart()+0.4*WindowBarsPerChart()/720*i);

 

        xx4 = himax-(himax-lomin)/7-(himax-lomin)*0.72/720*i;

 

        int xxx4 = MathRound(44.000001-30.0000001/720.0000001*i);

 

      //ObjectDelete("Vis4");

 

      //ObjectCreate("Vis4",OBJ_TEXT,0,Time[x4],xx4);   

 

        ObjectMove("Vis4",0,Time[x4],xx4);

 

        ObjectSet("Vis4",OBJPROP_ANGLE, (720.0000000-i)/2);

 

        ObjectSetText("Vis4","Trader",xxx4,"Arial",Green);

 

        ObjectsRedraw();        

 

      //ObjectSet("Vis4",OBJPROP_TIME1,  Time[x4]);

 

      //ObjectSet("Vis4",OBJPROP_PRICE1,  xx4);  

 

        xx3=3000.00234/720.2342;  

 

        Comment("winmax",WindowPriceMax(0)," i ", i, " xx1 ", xx1, " xx2 ", xx2, " xx3 ", xx3, " xx4 ", xx4, " xxx3 ", xxx3, " xxx4 ",xxx4

 

                ,"mathround ", (45-(30.00000/720.000000*i)," 30/ ", (307.0000/777.00000))  );  

 

       }

 

*/

 

   //Now let’s set the Horizontal Lines.  

 

   if (WindowFirstVisibleBar()>WindowBarsPerChart()) windowbars=WindowBarsPerChart();  //these are numbered with last bar being number 1.  If first visible bar is more than the # of bars per window, then the chart has been scrolled left.

 

   else windowbars=WindowFirstVisibleBar();  //if chart has not bee scrolled left, we can use the first visible bar

 

//—-

 

   himax=WindowPriceMax(0);  //get the hi and low window price

 

   lomin=WindowPriceMin(0);

 

//—-

 

   hi=High[iHighest(NULL,0,MODE_HIGH,windowbars*0.6,0)];

 

   lo=Low[iLowest(NULL,0,MODE_LOW,windowbars*0.6,0)];

 

//—-

 

   hi5=High[iHighest(NULL,0,MODE_HIGH,15,0)];

 

   lo5=Low[iLowest(NULL,0,MODE_LOW,15,0)];

 

//—-

 

   himax=WindowPriceMax(0);

 

   lomin=WindowPriceMin(0);

 

//—-

 

   if (hi>himax) hi-=(hi+lo)/12;

 

   if (lo<lomin) lo+=(hi+lo)/12;

 

   if (hi<hi5) hi=hi5;  //if we moved the y parameter too close to the current price, then do it at the current price.

 

   if (lo>lo5) lo=lo5;  //if the scale is out of range, we just take the hi or low of the last 5 bars.

 

//—-

 

   ObjectCreate("top",OBJ_HLINE,0,0,hi);

 

   ObjectSet("top",OBJPROP_COLOR,Blue);

 

   ObjectCreate("bottom",OBJ_HLINE,0,0,lo);

 

   ObjectSet("bottom",OBJPROP_COLOR,Red);

 

//—-

 

   return(0);

 

  }

 

//+——————————————————————+

 

//| Custom indicator deinitialization function                       |

 

//+——————————————————————+

 

int deinit()

 

  {

 

//—-

 

   ObjectDelete("top");

 

   ObjectDelete("bottom");

 

   ObjectDelete("Top Instruction");

 

   ObjectDelete("Bottom Instruction");

 

   ObjectDelete("Top Instruction2");

 

   ObjectDelete("Bottom Instruction2");

 

//—-

 

   return(0);

 

  }

 

//+——————————————————————+

 

//| Custom indicator iteration function                              |

 

//+——————————————————————+

 

int start()

 

  {

 

   int    counted_bars=IndicatorCounted();

 

//—-

 

/*

 

for (int akak =1 ; akak< 10; akak++)

 

     { 

 

      for(int kkkk=1; kkkk<500000; ) kkkk++;    

 

      Comment(akak); 

 

      PlaySound("Alert2.wav");

 

      kkkk=0;

 

     }

 

*/

 

   ObjectCreate("Top Instruction",OBJ_TEXT,0,Time[WindowBarsPerChart()/2],hi);

 

   ObjectSetText("Top Instruction","DBL click BLUE line to Move or Delete.",10,"Arial",DodgerBlue);

 

   // ObjectMove("Top Instruction",0,Time[55],hi+15*Point); 

 

   // ObjectSet("Top Instruction",OBJPROP_XDISTANCE,30);

 

   ObjectSet("Top Instruction",OBJPROP_ANGLE, i);

 

   if (i>3.9 || ii<-3.7) {i=-3.2; ii=3.4;}

 

   i +=0.1657;

 

   ii-=0.6;

 

   ObjectCreate("Bottom Instruction",OBJ_TEXT,0,Time[WindowBarsPerChart()/2],lo);

 

   ObjectSetText("Bottom Instruction","DBL click RED line to Move or Delete.",10,"Arial",DeepPink);

 

   // ObjectMove("Bottom Instruction",0,Time[37],lo+12*Point);

 

   // ObjectSet("Bottom Instruction",OBJPROP_XDISTANCE,30); 

 

   ObjectSet("Bottom Instruction",OBJPROP_ANGLE, ii);

 

   ObjectSet("top",OBJPROP_COLOR,Blue);

 

   ObjectSet("bottom",OBJPROP_COLOR,Red);

 

   //this gets the price of the blue and red lines

 

   top=ObjectGet("top",OBJPROP_PRICE1);

 

   bottom=ObjectGet ("bottom",OBJPROP_PRICE1);

 

   if(top!=hi)

 

     {

 

      hi +=0.002932498*Point;

 

      topS=(string)NormalizeDouble(top,Digits);

 

      //–Let’s find the decimal point to the topS string.  (we do this so we can truncate the string to shave off the extra zeros after the decimal point

 

      i=0;

 

      while(StringGetChar(topS,i)!=46 && i<10) i++; //trying to find the decimal point in the topS string

 

      topS=StringSubstr(topS,0,i+Digits+1); //start extract the string from the first charater up to all the places behind the decimal

 

      if (TimeCurrent()>timeloc2)  //do this only if we are not in time lock

 

        {TopComment=   "Upper Alert set at: "+topS;

 

        }

 

      if (ObjectFind("top") !=0)//This is if the /blue horizontal line has been deleted.

 

        {

 

         top=9999999;

 

         TopComment="Top Alert=off (Blue line DELETED)."; //objfind returns the window in which the object resides.

 

        }

 

      ObjectDelete("Top Instruction");

 

      ObjectCreate("Top Instruction",OBJ_LABEL,0,TimeCurrent(),0);

 

      ObjectSetText("Top Instruction",TopComment,10,"Arial",SteelBlue);

 

      ObjectSet("Top Instruction",OBJPROP_YDISTANCE, 44);

 

      ObjectSet("Top Instruction",OBJPROP_XDISTANCE, 10);

 

     }

 

   if(bottom!=lo)

 

     {

 

      lo +=0.001228398*Point;

 

      bottomS=(string)NormalizeDouble(bottom,Digits);

 

      //— The following is for trying to find the decimal point of the bottomS string

 

      i=0;

 

      while(StringGetChar(bottomS,i)!=46 && i <10) i++; //trying to find the decimal point in the topS string

 

      bottomS=StringSubstr(bottomS,0,i+Digits+1);  //start extract the string from the first charater (0) all the way to the last place behind the decimal

 

      //—

 

      if(TimeCurrent()>timeloc2)//DO THIS  only if we are not in lock out.

 

        {BottomComment="Lower Alert set at: "+bottomS;

 

        }

 

      if (ObjectFind("bottom") !=0)//this is if the Red line has been deleted.

 

        {

 

         bottom=-9999999;

 

         BottomComment="Bottom Alert=off (Red line DELETED).";//objectfind returns the window that object resides.

 

        }

 

      ObjectDelete("Bottom Instruction");

 

      ObjectCreate("Bottom Instruction",OBJ_LABEL,0,TimeCurrent(),0);

 

      ObjectSetText("Bottom Instruction",BottomComment,10,"Arial",Red);

 

      ObjectSet("Bottom Instruction",OBJPROP_YDISTANCE,61);

 

      ObjectSet("Bottom Instruction",OBJPROP_XDISTANCE,10);

 

     }

 

   //Comment("/ntop: ", top, " b ", bottom, " y ", blue_ydistance, " ", red_ydistance);   

 

 

 

   if (Close[0] >=NormalizeDouble(top,Digits)  &&  TimeCurrent() > timeloc  && Alert_on ==true)

 

     {

 

      timeloc2=TimeCurrent()+4.5; //this is a smaller lock out just for displaying the breech message           

 

      timeloc= TimeCurrent();  //done just for a slight pause

 

      if (Pop_Up_Box==False)

 

        {

 

         PlaySound("Alert2.wav");

 

         for(double asdfff =1;asdfff <1900.0239 ;) asdfff+=.91231; //a little pause

 

         while(TimeCurrent()<=timeloc) asdfff=0; //another little pause

 

         PlaySound("Alert.wav");

 

        }

 

      else {Alert("Upper Breech ", Symbol()," ",topS);}

 

      TopComment=topS+ " Breech!";

 

      ObjectSetText("Top Instruction",TopComment,12,"Arial",DodgerBlue);

 

      timeloc=TimeCurrent()+Time_Out;   //how many seconds do we lock out the Alert

 

     }

 

   if (Close[0] <=NormalizeDouble(bottom,Digits)  &&  TimeCurrent() > timeloc  && Alert_on ==true)

 

     {

 

      timeloc2=TimeCurrent()+4.5;//this is a smaller lock out just for displaying the breech message

 

      timeloc =TimeCurrent();   //just for a slight, unofficial pause

 

      if (Pop_Up_Box==False)

 

        {

 

         PlaySound("Alert.wav");

 

         for(double asdf =1;asdf <1200.0239 ;) asdf+=.91231; //a little pause

 

         while(TimeCurrent()<=timeloc) asdf=0; //another little pause

 

         PlaySound("Alert2.wav");

 

        }

 

      else {Alert("Lower Breech ",Symbol()," ",bottomS);}

 

      BottomComment =bottomS + " Breech!";

 

      ObjectSetText("Bottom Instruction",BottomComment,12,"Arial",Red);

 

      timeloc=TimeCurrent()+Time_Out;   //how many seconds do we lock out the Alert

 

     }

 

   // Comment("timecurrent() ",TimeToStr(TimeCurrent(),TIME_SECONDS)," Lockout, ",TimeToStr(timeloc2,TIME_SECONDS)  );

 

//—-

 

   return(0);

 

  }

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